The Rules

Mode of play, duration and scoring:

The object:
of the game of touch is for each team to score try and to prevent the opposition from scoring
Mode of play: The ball may be passed, knocked or handed between onside players of the attacking team who may in return or otherwise move with the ball in an attempt to gain territorial advantage and score a try. Defending players prevent the attacking team from gaining a territorial advantage by touching the ball carrier, a touch is on any part of the body, ball or clothing.
Duration: All games will be forty minutes duration, consisting of two halves of 20 minutes, their is a 2(two) minute halftime break.
End of play: When time expires play is to continue until the ball next becomes dead. Should a penalty be awarded during this period the penalty is to be taken?
Scoring: A try is awarded when a player places the ball on the ground behind the try line. A try is worth one (1) point
Winner: The team who at the end of play has scored the most tries is declared the winner. In the event of neither team scoring, or in the event of both teams scoring the same number of tries, a draw is declared
Competition points: Win: 3 points, Draw: 2 points, Lost: 1 point, Forfeit: 0 points
Progression: When a single winner is required and the game is drawn, the following can apply: Extra time, sudden death where the team who taps off in extra time score before their opponents have possession, the team who has scored against is allowed to tap off and retain possession until the ball is dead. If they also score a touch down, then the team who next score is declared the winner. If after five (5) minutes, no team has scored, the match will be declared a tie. Accept in the case of semis and finals the game will continue until a winner is determine

Team composition and substitution

Number of players: a team consists of ten (10) players no more than five(5) of whom are allowed on the field at any time.
Substitution:Players may substitute at any time in accordance with the interchange procedure. There is no limit to the number of times a player may interchange.
Make use of other player in other teams: Teams can only use players from other teams if: they are only 4 - they can then make use of 2 other players, if they are 5 they can then make use of 1 other player, if they are 6 they are not allow to make use of any other players. THIS must be discussed with the League manager on duty before the start of the game
Interchange Procedure: All substitutions must occur from the sideline. Teams can only substitute on their ball.

Commencement and recommencement of play

The toss: Team in the presence of the referee and the captain can decide who will start play.
Attacking team: The attacking team is to start the game with a tap at any side or middle of the field. All players of the attacking team are to remain in an onside position until the ball has been tapped.
Recommencement: For the recommencement of play following the half-time break the team losing the toss is to start the game with a tap.
Kicking: The ball cannot be kicked or played with the foot except when taking a tap.


Procedure: Following the touch claim or loss of possession due to any other means, players of the team losing possession are to hand or pass the ball to the nearest opposition player, or place the ball on the ground at the mark without delay. Attacking players who request the ball are to be given the ball. Players are not to delay the changeover procedure.
Ball to ground: If the ball is dropped to the ground a change of possession results. The mark for the change of possession is where the ball finally stop or the attacking player dropped the ball, which is the greater advantage of the team gaining possession.
Intercepts: Intercepts by defending players are allowed. Following an intercept play continues until the first touch is affected, a touch is scored or a stoppage occurs as a result of other actions. In case of a player intercept a ball from a forward pass spell stops and the team intercepted the try starts play.


General: A player in possession may flick, flock, throw or otherwise deliver the ball to any other onside player in the attacking team.
Forward pass: A player in possession is not to pass flick, throw or otherwise propel the ball in a forward direction.

The Touch

General: A touch is on any part of the body, ball or clothing.
Ball knock from hands: If the ball is knock from the hands of a player in possession during a touch, the touch counts.
Action following touch: After a touch has been affected, the players in possession is required to stop, the defending team can resume play where the touch has taken place.
Touch claim: The touch is claim by the player raising one hand; a player must not claim or otherwise call for a touch unless a touch has actually been affected.
Touch while scoring: On the occasion a player places the ball on the ground or over the shoreline at the same time a touch is effected, the touch counts and a try is not awarded
Touch - offside defender: Should a player in possession be effected by a offside defender the touch does count.

Ball on or over sideline/over score line

On or over sideline: The ball becomes dead when it or a player in possession to crosses the sideline and a change of possession results.
Action near defending score line: An attacking team is not required to begin play within five (5) meters of the defending.
Action near attacking score line: When a touch is effected within five (5) meters of the attacking score line, a player in possession must move directly behind the mark a distance of up to five (5) meters to the broken line

Ball touch in flight

Intention contact by defender: If the ball goes to ground following a defender attempt to gain possession, the attacking team retains the ball and the touch counts restarts, in the case of a deliberate knock down a penalty is awarded.
Intentional contact but not to ground: If a defending player touches the ball and the in flight and the ball is retrieved by an attacking player, play continues and the touch count restart at the next touch
Intentional contact and touched by attacker: If an attacking player attempts to gather the ball after a deflection by a defender and the ball goes to ground, the attacking team retains possession and the touch count restart at the next touch
Rebound and ball to ground: If the ball rebound from a defending player who has not made an attempt to retrieve the ball goes to ground, a change of possession result and play restart with a tap where the ball stops, which ever is the best advantage to the team gaining possession.
Rebound but not to ground: If the ball rebound from a defending player who has not made an attempt to retrieve the ball is regained by an attacking player, play on.


Attacking team: A player in the attacking team is offside when that player is forward of the player who has possession or who last had possession. In general play offside attacking players who interfere with play should be penalized.
Defending team: A defending players must at all times make an effort to retire to an onside (5meters) position which will be indicated by the referee.


Attacking team: Players of the attacking team are not to obstruct defending players from attempting to affect a touch. Obstruction here is defined as a deliberate attempt by an attacking player to gain an unfair advantage by preventing a defending player from affecting a touch.


General: A penalty is to be awarded for an infringement by any player in accordance with the rule contained herein. The method of taking a penalty is a tap and the same player can start the game by running himself.
Location of the tap: The mark for the penalty is normally at the location of the infringement unless otherwise detailed in specific rules. For infringement which occur on the boundaries, within five (5) meters of the defending score line or outside the field of play, the location of the penalty tap is to five (5) meters infield from where the infringement occurred.
Method: A method of taking the penalty tap, the ball does not have to be lifted from the ground for the tap. However, the ball must be at or behind the correct mark to the tap being taken.


Rule: There is no advantage play.

Discipline and player misconduct

General: Players who infringe the Rules of Touch are liable to penalty or other appropriate action according to the seriousness of the infringement. Penalties are to be awarded in accordance with applicable rules.
Frequent ill discipline: A player who continually breaches the playing rules is liable to dismissal. Team captains are responsible for the conduct of players in their respective teams and should be aware that undisciplined players are disruptive to the spirit of the game.
Dismissals: Any player may dismiss as follows:
Period of time
Remainder of game.

The referee

The referee: The referee is the sole judge on matters of fact and is required to adjudicate on the rules of the game during play.
Authority of referee: Players and captains are under the control of the officiating referee.
Area of control: The playing area under control of the referee extends from within the boundaries of the field of play, to an area which covers substitute players and officials involved in the particular game.